Rage drive is much better for comebacks however, and is far more versatile. If point blank is where she gets to use most of her move list, the wall is where she becomes a legitimately scary character. 62 837. There is no mixup for the 2nd hit so just low parry / guard and counter. Fff1+2: This move is probably her best approach in season 3. Even if they didnt attack you are back in the drivers seat frame wise. If your opponent cant react to uf434, it is by far the best transition since you will land the fast low hit that makes ss1 uninterruptible. Use this combination to apply the special move of Lucky Chloe. Later on, this feature was removed, after . Total Damage: By applying this combo, the opponent will deal with 110 damage points. That being said, this will still win you many rounds in green ranks so dont avoid using them entirely. Kazuya Mishima/Tekken 7 Movelist is a list of moves Kazuya Mishima is able to perform in Tekken 7. In order to open up the individual character stories, you need to first finish the main story mode. Careful of hopkicks from here, people at low ranks will spam them after eating lows (which isnt smart but they do it anyway). Since you can do uf moves out of qcb, its very easy to do ss1b~uf1+2 at the wall, which is cant be interrupted without ducking or high crushing (this grab does additional damage with the wall, making it also very ideal). She is one of the 3 backsway characters in the game, so KBD the hard way if you want proper movement. WS = while standing, this is a state where you are rising from crouch and have a window to do unique attacks. 60 Damage. Some other basic complementary wall moves include: DB3: This is a flawed low that gets much better at the wall. Use this combination to apply the special move of Jin. Press ++++++++these buttons one by one to apply the 10-hit combo of Eddy. Use this combination to apply the special move of Eddy. For instance, you can backdash into a sidestep or simply backdash cancel by b, b~db, b, b~db You will learn these advanced movement techniques by practice. Press +square and triangle button. 418. You need to press and hold this button combination then use this command with it to trigger poison sword spin at your enemy. You can view each ending you obtain in the Gallery. Press +down arrow key with the square and triangle button. Character Roster. . Kaz/DJin, especially at the wall. She sucks at approaching, which makes stuff like a quick dash into block very important to approach the opponent. There are many philosophies on how to use her and it pays off to witness different people play her. Subscribe and gain access, enable ad-free browsing, and support DashFight's growth. r/Tekken7 Maurice, I can't move it move it no more : Another use for chain throws is to do the first part of qcf 1+2, or qcb 1+4, to get frame advantage without risking getting hit out of a break. Total Damage: By applying this combo, the opponent will deal with 95 damage points. Useful against people who stay in back turned for too long with certain characters (guaranteed punish against Ravens qcf4 on block). Frames, inputs, damage numbers, all there for you. Check combo thread for possibilities and range adaptations. Its easier to say it takes e.g. Press +top left arrow key with square and triangle button at the same time to trigger the half health move of Jin. More consequently, you can hit them with df34, and since that is a natural combo if the first hit hits, the 4 will also hit, for 35 + 34 = 69 damage (huehue). Press +left arrow key with the square and triangle button. It is unseeable for the opponent, and pretty safe on block anyway, which means the biggest risk is getting low parried when predictable. If a move is sufficiently on block, you can call it unsafe because you cant even recover in time to guard fast moves. Her rage art can snipe opponents from very far away and armor through stance mixups and 2d character projectiles, and her rage drive is extremely useful for comebacks. You can simply press u to get up straight but can get punished for it. Medium Range Moves: Hitboxes in Tekken 7 are quite fickle. At -10 you can get jabbed, at -15 you can get launched without possibility of guard if your opponent capitalizes instantly. punch. A ss1 canceled into side step leaves you with f2, db3 and d2 still in range, which is ok for pressing too. Her advanced tools such as SS1, poison mist, 1+4 wall combo ender, and her throw game are her best tools at the wall, but these will get their own section. Press this combination and right arrow keys + square and triangle buttons. Hope, it will help you as an entire Yoshimitsu Tekken 7 guide. Each set of videos for every game costs a set amount of fight money to unlock, with later games in the series costing more. Press +left arrow key with cross and triangle button at the same time to trigger the half health move of Dragunov. Its a high low high, so its functionally a medium speed low if you notice the high as a precursor to the 2nd hit. Strong against people whiffing randomly at range or moving forward at the wrong time, as well as a hard callout. Qcf3: This is actually a really good move for approach from time to time. If you notice your opponent jabs immediately after this move, you can try immediately using your parry (b1+3 or b2+4) to catch retaliations. 8:41. Its an insanely good move to regain priority. UF1: Long range, moderate damage combo starter, safe on block and jumps lows. Press +++++++++these buttons one by one to apply the 10-hit combo of Bryan Fury. While unblockable, these attacks are not hard to sidestep. His mother, Nina Williams, was captured by Heihachi. 15. Jabs can close the frame gap afterwards as well, just be wary of using df1 into df1 against characters with good magic 4s like Lee, Kazumi or Julia. Tekken 7 Fated Retribution Season 1 Enders - RFF F+3 LFS F+3 LFS 3F+4. Hold. At the wall, your goal is to apply pressure and get your opponent to potentially crumble defensively. Still, generic crouch jabs can get you out of a lot of pressure. 0 coins. Total Damage: By applying this combo, the opponent will deal with 113 damage points. WR = while running, this can be done by double tapping forward from super far away range, and letting your character charge, or hitting forward 3 times to access the unique moves from running. 10 frames for a move to come out than .1289234 seconds. Press +left arrow key with square and triangle button. U D F B, or u d f b = up, down, forward, back input respectively. If you panic, just jab (or do any other fast attack). His strength is a flurry of not very strong, but not risky blows. With this combination of keys she will perform Asuka Ultimate Tackle. The window is small and if you try hitting the follow up early, you will mess up. Gets low parried on the 2nd hit past a certain rank, and has really shitty tracking making it miss a lot of the time when there is a lot of movement going on. Useful against people ducking in anticipation of lows and highs, does good damage, pretty on block but very + on hit and forces the opponent into crouch if it isnt blocked. Use this combination to apply the rage arts move of master raven. js. a slash kick, or an unblockable shoulder ram. Build a range of moves to create pressure. Press +down arrow key with square and triangle button. Nevertheless, Steve Tekken 7's edition is a little bit different fighter than in the beginning. You need to start nailing punishes too. Pressing u will make your character jump. Press + triangle and cross buttons. Win and you'll be rewarded with the ending. Its a whopping +8 on hit and only -3 on block, one of the few things aside from df1 that brings Nina forward a bit and is relatively safe and fast. Use this combination to apply the rage arts move of Lee. For this the ss1 doesnt have to be in range of the opponent. UF1+2: Your command throw, where you literally throw your opponent a good distance. The distinction may seem subtle but be aware of what is strictly a point blank tool and what can be used more loosely, particularly when playing Nina. Press this combination and then hold the button and then press buttons. Press +square and triangle button. Tekken Force; Tekken Ball; Tekken Bowl; Devil Within; Fight Lab; Scenario Campaign; Items. ssr1b = side step 1 to the right, then hold back to qcb transition. Unblockable Attack; 10 Hit Combo; Rage; Rage Art; Rage Drive; Mini Games. Learn a basic combo off df2. Check the TLDR strats for more. Donte Jun 17, 2017 @ 12:31pm. How To Find And Kill Fire Elementals In The Witcher 3, + = Must Press the Inputs Together i.e. Lows that give + frames on hit (like Ninas db3 which leaves her +3) are super valuable as well, since you get to keep your turn even after subverting a standing guard. With the exception of jump, you can cancel all these movements into each other. Press +++++++++these buttons one by one to apply the 10-hit combo of Leo Klieson. has some of the combos that you can learn by watching their plays. The faster you can think at point blank, the stronger she will be. If a command throw is performed from the side, you will instead perform the generic side throw, but with the required break of the command throw. Steve Fox Tekken 7 is one of the characters available at the very beginning of the game. If you miss a button or strike the wrong one, then the combo will break and you will be left vulnerable to the opponents attack. But keep in mind that if you want to maximize her against solid opponents you need to rely on less attacking, more safe decision making, better movement and spacing, as well as a good deal of character matchup knowledge. Steve Fox Tekken 7 is one of the characters available at the very beginning of the game. With that out of the way, lets move on to her range and space control. Even if they block it, if you do df transition and do the qcf 1 option you are at +1, or you can sneak a low with the qcf3 option which also leaves you at + on hit, or you can ignore the df transition if you already closed the gap thanks to the wall, and you can go straight for a raw ss1 transition into more frame traps (like qcf1), or hit them with f3, which basically lets you do anything again on block. There are a few concepts in Tekken which are worth understanding before you embark on learning Nina. Augment your ranged game with uf1 for combos, qcf3 for + frame approach on hit, and qcf1 for keepout and CH followups. Defense is as important as her offense, and this is aided with matchup knowledge so be sure to study the important moves of other characters. use this combination to perform Omen Thunder God Fist secret move, and then this must be pressed at the same time. Press + square and triangle buttons. There are three types of throws in Tekken 7 i.e. F1+2: In most matchups this move can be extremely irritating (careful for Law, Bryan, Lars, Paul, Ling, Josie and 2d characters, they can launch this on block). High, Mid, Special Mid, and Low. 1212 is never a combo on normal or counter hit and is technically unsafe, as is the mid extension with 1+2, so your opponent can just block and they will either regain the advantage or punish you. While a majority of the combos is devastating, they become deadlier when executed near a wall. 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